Sunday, August 26, 2012

Post-Con Wrap Up and the Things to Come

Hey there!

TerminalHunter here, and I'm going to give a bit of an update onto everything that's going on behind the scenes of Budding Friendships.

As for the conventions we've attended: The Brony Beach Minicon was a blast, and our resident raptor has given his two cents on the BUCK experience over on our new deviantArt page. We were thrilled to get to meet a few of the fans in person and make a few more fans along the way. All of the feedback we've received is being thought over by the crew and we are planning on some big updates in that regard.

It has been noted within our group that we have not been posting updates and content as regularly as other games, and this is mainly due to the fact that we've been mostly working on the technical parts of the game. As much as we'd like to paste screenshot upon screenshot of hard, meticulous coding we feel that our updates would best be delivered unladen by computer jargon and maybe feature some nice pictures or a video.

However, we're now phasing into a new part of the production where we can start producing nice, pretty content on a fairly regular basis. To that end, we're working on a few new ways for you to check on the progress of the game and get in touch with us.

We're hoping to roll out a new website sometime soon* which will make it much easier for us to post updates and get bulk information out in a nice, central source.

As mentioned above, we have a few new social media accounts and outlets that will try to supplement the website's content:


Steam Group:

And in case you didn't already know, we have our Youtube page at:

We'll introduce more resources as we see fit, but we'd like to know where people would like us to have a presence to make distributing updates and information as easy as possible. Head on over to the contacts page and send us an e-mail if you would like us to try and use a specific service. We've considered things like Twitter and Livestream, but we'd like to hear from all of you before we add too many things.

*Valve Time

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