First of all, our team is ecstatic over the feedback you all gave us. We're giving it our all and it's nice to hear that it doesn't go unappreciated. Many of you commented with some valid questions and complaints, which I feel we should address.
The most common complaint, which will be fixed, were the text bleeps. Many of you stated they were too loud and detracted from the video. They will be toned down in the future so as not to be too annoying. There has to be a sort of dialogue feedback, otherwise the game will feel quiet and empty without it. We opt to use text bleeps because there will be a lot of dialogue, and having voice acting would be an even more momentous effort. If the bleeps do become too much we may allow an option to outright disable it.
We apologize that the text bleeps got in the way of the music. Our composer, Senator Myth, spent a lot of time working on the background theme for Ponyville, and having it taken away from the bleeps doesn't do the theme justice. We will be slowly uploading the themes as we progress further, and the Ponyville theme will be uploaded to YouTube soon for everyone to enjoy.
There is one major misconception that we need to address. This game is not a direct ponification of Harvest Moon. It is an adaption of Harvest Moon to fit into the Friendship is Magic universe. One of the biggest decisions we made was to not include romantic relationships and marriage. A major theme that persists throughout the show is the power of friendship, and we feel that theme is what makes the show so great. We want to make a game everyone can play rather than a game some people want to play, much like the show itself.
The last point we want to address are Macs. A couple of you have asked if it will be possible to play it on a Mac (or UNIX system). Right now, no. Since the game is being written in C++, we would have to do modifications to have it work on a Mac, and none of us have a Mac to test it on. In the future, we will look into having it work on a Mac, but for now we want to focus on creating the game first and foremost.